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Welcome to the LSDude blog by Delta Games. In the span of 2 months this should be a fully-working überfun game!
Friday, 22 November 2013
Disclaimer!
This site and its content are part of an educational project done during a course in the computer science curriculum at Utrecht University. Its sole purpose is educational and there are no commercial interests involved.
Wednesday, 20 November 2013
LSDude.. How could we possibly justify that?!
We, the newly founded Delta Games, have recently started a new project called LSDude. Now, you're probably wondering why there's LSD in the name, or Dude for that matter, but we'll get to that shortly.
The aim of this project is to take a retro game that everyone knows and, most likely, has played. We were then told that over the span of 2 months, we should take this game and basically upgrade it. A lot. Naturally, we thought of Pac-Man! Everyone knows the little guy and everyone's played it. Soon, our heads were filled with ideas and we had thought out roughly the entire game, yet we still had no name! We started a brainstorm session where weird names came along, until we started thinking in Latin. Ghosts, spirits.. sprits..... Spiritus! Then our tutor said "you know, that's a drink.." and the first thing Jurre said was "let's call it Boozeman!". A couple of jokes and some more Latin and Greek later we ended up with a joke: LSDude ( Lamiai Spiritus Dude, which roughly translates to ghosts, ghosts, dude ). But.. was it a joke? We soon realised the potential of this idea: some random dude, tripping balls, wakes up in a maze and a whole horde of Pac-Man ghosts is coming after him, and thus LSDude is born.
Now that you know the background, let's summarize the findings of our analysis of Pac-Man. When the game was first released (1980), it is was really popular, due to introducing new things like nice graphics (at that time) and recognizable sounds. And ofcourse it still popular, with all the remakes and clones. During our brainstorm session we thought of current technologies that could improve this game. We figured it would we a nice idea to implement multiplayer, so that you can enjoy this game with multiple people. Also we wanted to implement in-depth gameplay by adding a couple of things like achievements, an in-game store and unlockables. Another part we would like to change are graphics. By updating the graphics, the game will look much better and with particles the gameplay will be visually a lot better. Finally we would like to add a random maze generator. With the random maze generator we can add a whole lot of new levels and make sure the game won't get boring. With all these improvements we believe we can make an awesome game!
Link naar onze gehele analyse van Pac-Man.
We, the newly founded Delta Games, have recently started a new project called LSDude. Now, you're probably wondering why there's LSD in the name, or Dude for that matter, but we'll get to that shortly.
The aim of this project is to take a retro game that everyone knows and, most likely, has played. We were then told that over the span of 2 months, we should take this game and basically upgrade it. A lot. Naturally, we thought of Pac-Man! Everyone knows the little guy and everyone's played it. Soon, our heads were filled with ideas and we had thought out roughly the entire game, yet we still had no name! We started a brainstorm session where weird names came along, until we started thinking in Latin. Ghosts, spirits.. sprits..... Spiritus! Then our tutor said "you know, that's a drink.." and the first thing Jurre said was "let's call it Boozeman!". A couple of jokes and some more Latin and Greek later we ended up with a joke: LSDude ( Lamiai Spiritus Dude, which roughly translates to ghosts, ghosts, dude ). But.. was it a joke? We soon realised the potential of this idea: some random dude, tripping balls, wakes up in a maze and a whole horde of Pac-Man ghosts is coming after him, and thus LSDude is born.
Now that you know the background, let's summarize the findings of our analysis of Pac-Man. When the game was first released (1980), it is was really popular, due to introducing new things like nice graphics (at that time) and recognizable sounds. And ofcourse it still popular, with all the remakes and clones. During our brainstorm session we thought of current technologies that could improve this game. We figured it would we a nice idea to implement multiplayer, so that you can enjoy this game with multiple people. Also we wanted to implement in-depth gameplay by adding a couple of things like achievements, an in-game store and unlockables. Another part we would like to change are graphics. By updating the graphics, the game will look much better and with particles the gameplay will be visually a lot better. Finally we would like to add a random maze generator. With the random maze generator we can add a whole lot of new levels and make sure the game won't get boring. With all these improvements we believe we can make an awesome game!
Link naar onze gehele analyse van Pac-Man.
The aim of this project is to take a retro game that everyone knows and, most likely, has played. We were then told that over the span of 2 months, we should take this game and basically upgrade it. A lot. Naturally, we thought of Pac-Man! Everyone knows the little guy and everyone's played it. Soon, our heads were filled with ideas and we had thought out roughly the entire game, yet we still had no name! We started a brainstorm session where weird names came along, until we started thinking in Latin. Ghosts, spirits.. sprits..... Spiritus! Then our tutor said "you know, that's a drink.." and the first thing Jurre said was "let's call it Boozeman!". A couple of jokes and some more Latin and Greek later we ended up with a joke: LSDude ( Lamiai Spiritus Dude, which roughly translates to ghosts, ghosts, dude ). But.. was it a joke? We soon realised the potential of this idea: some random dude, tripping balls, wakes up in a maze and a whole horde of Pac-Man ghosts is coming after him, and thus LSDude is born.
Now that you know the background, let's summarize the findings of our analysis of Pac-Man. When the game was first released (1980), it is was really popular, due to introducing new things like nice graphics (at that time) and recognizable sounds. And ofcourse it still popular, with all the remakes and clones. During our brainstorm session we thought of current technologies that could improve this game. We figured it would we a nice idea to implement multiplayer, so that you can enjoy this game with multiple people. Also we wanted to implement in-depth gameplay by adding a couple of things like achievements, an in-game store and unlockables. Another part we would like to change are graphics. By updating the graphics, the game will look much better and with particles the gameplay will be visually a lot better. Finally we would like to add a random maze generator. With the random maze generator we can add a whole lot of new levels and make sure the game won't get boring. With all these improvements we believe we can make an awesome game!
Link naar onze gehele analyse van Pac-Man.
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